Fashioning Little Miss Lonesome | Game Review | NSFW 18+
A perverted, horny game for perverted, horny people. Fashioning Little Miss Lonesome offers two love interests, Saito and Miki, whose primary personality traits are Sadist and Masochist, respectively. It’s technically optional to download a patch that un-censors the ‘spicy’ scenes, but really, we all know why we’re playing Fashioning Little Miss Lonesome, so cast aside your embarrassment, turn those ‘H-Scenes’ ON, and enjoy the unadulterated lewdness…
- Very explicit NSFW scenes that fully embrace their spiciness without being shy or euphemistic
- Plenty of save slots and two types of skip functions that make it easy to replay for different endings without having to repeat any previously viewed scenes
Could be improved
- The auto-play function kept fast-forwarding through non-voiced lines (this is probably adjustable in settings, but in the end I just stopped using it)
- Sado-masochist themes may be uncomfortable for some players
Premise: The protagonist is a gloomy shut-in with a chronic case of resting bitch face paired with crippling social anxiety. She wants nothing more than to be left to her own devices, mooching off her parents and browsing the internet in peace for the rest of her life. However, these wishes are promptly thrown out the window when she has a chance encounter with two handsome (perverted) men, who drag her out of her shell and into the spotlight, whether she likes it or not…
“When two handsome young men spot the perfect girl to be their first model and help make a name for themselves, they’re determined to go for broke and make her shine—but first they’ll have to get her out of her house! Can these two really give such an anti-social recluse the makeover she needs to be a star?”– Official Game Description on Steam
Themes: I think it’s important to remember the purpose of this game as you’re playing, as there are some scenes that venture into morally ambiguous areas. From the opening scenes, the game is very upfront about the fact that sado-masochistic themes are going to be very prominent, so if these themes are uncomfortable for you, then it might be better to give this game a miss.
But, with the warnings out of the way, if you’re looking for a romantic comedy otome game that goes all out with the blatantly explicit sex scenes, then Fashioning Little Miss Lonesome may just be the game for you…
(VA: Elena Kaibara)
The protagonist in Fashioning Little Miss Lonesome has a default name of Ema Tachibana, but this is customisable. Ema is a depressed, anti-social high-schooler with barely enough motivation to get out of bed. She’s incredibly self-conscious, having been bullied most of her life for her slanted eyes and tall stature, but a fated encounter with two men puts her on the path to overcoming her insecurities, even if Saito and Miki approach helping her in very different ways…
I really like Ema as an otome protagonist. Not only is she incredibly relatable, but also hilarious. Despite hating socialising, she’s honest and authentic, mostly avoiding people due to her difficulty in making small talk and otherwise fitting in.
She’s self-conscious for believable reasons, and, while being an outcast has made her more tolerant towards other weirdos, she’s not overly kind or pure-hearted, often becoming selfish or petty when her feelings are hurt, and running away when she gets overwhelmed.
The story of Ema Tachibana slowly becoming more confident and growing into herself is actually pretty wholesome, considering the pervy reputation of the game. I enjoyed reading from her perspective, and I felt that she added a lot to the story herself, rather than just being a passive vehicle for the reader to self-insert.
She’s also fully-voiced, which only adds to her character, as you can hear her growth over the course of the story in the way that she speaks, switching from unenthusiastic and uncertain to confident and self-assured.
While Fashioning Little Miss Lonesome may seem to be about romancing the two love interests, the story is much more focused on Ema and her personal growth, as she slowly comes out of her shell, finding new passions in life that make getting out of bed in the morning feel a little less unbearable…
(VA: Cider Yotsuya)
Honestly, for a sadist, Saito’s a pretty nice guy. His initial introduction makes him seem cruel – the kind of person who would hurt a stranger just for fun – but, while he’s certainly rude and often aggressive, it’s also shown that he actually cares a lot for his friends, even if he goes out of his way to hide his kindness.
The main reason for his aggressive attitude is his frustration at Ema’s low self-esteem. He’s harsh with her because he doesn’t want to see Ema wasting her life away in a puddle of self-pity and anxiety. Essentially, Saito thinks she’s great, and he wants her to realise this too… he just expresses this by acting like an overbearing idol manager.
If you like rude, condescending guys who secretly care about you and will handle all your problems for you, leaving you with nothing to worry about except doing as your told, then you’ll like Saito. Ema doesn’t always just go along with whatever he says, and their relationship isn’t completely one-sided, but that’s definitely the dynamic they settle into.
Note: It’s made clear that Ema is very much into this type of relationship, so no masochists were hurt (in a bad way) during the making of this game.
(VA: Isamu Kuroi)
Speaking of masochists, the main driving force behind the plot is the eccentric, fashion-obsessed Miki Hiraizumi. After spending most of his childhood moving between America and Japan, he’s decided to return to Japan on a more long-term basis to fulfil his dream of becoming a fashion designer.
If you’ve ever wanted someone to worship the very ground you walk on, then Miki is definitely the guy for you. He calls you his ‘Muse’ and treats you like a goddess, turning everything you say or do into yet another reason why you’re perfect. If Saito tries to boost Ema’s self-esteem by ruthlessly denying her any indulgences in self-pity, then Miki completely balances out his aggressive techniques with unconditional adoration and devotion.
That’s not to say that he’s all sunshine and roses, however. As Saito says, anyone who can make those kinds of clothes with a smile on his face is definitely a pervert. Miki has a habit of being inappropriate while also being blissfully unaware of his inappropriate-ness. He also doesn’t handle rejection or abandonment very well… to put it lightly.
I liked Miki’s positive attitude, and how he was determined to see the best in Ema no matter what, but his boundless enthusiasm could be intense at times. I think he’s just not as much my type as Saito, but otome game players who prefer to play the dominant role will definitely find what they’re looking for in Miki.
Fashioning Little Miss Lonesome is a visual novel that focuses entirely on the story. There aren’t any minigames, gacha features, or other gameplay elements other than reading chapters, making player choices, and seeing which ending you get.
This style of otome game is great for players who are more interested in the story than any minigames or collectibles. Aside from the main story, there is the ‘Extra’ feature, which contains an archive of the graphics (CGs) you’ve unlocked, as well as special scenes to re-read, and a record of which endings you’ve collected, but that’s about it for content outside of the story itself.
Skip functions: What sets story-based games like this apart is how easy it is to re-play for different choices and endings. In that regard, Fashioning Little Miss Lonesome makes it incredibly easy with two types of ‘skip’ buttons and plenty of save slots.
The only part that was a little annoying was the opening cinematic that plays after a few chapters, as I couldn’t find a way to skip it other than making save files after the cinematic with all the different variations of choices from before it starts. This way I could just reload whichever save I needed and continue my playthrough from there.
However, I did like that there were two options for skipping. The button labelled ‘skip’ essentially fast-forwards until you either tell it to stop or you reach a scene you haven’t already read. This is useful as you can re-read anything you skipped in the story log, whereas the button to the right of ‘skip’ (a small arrow pointing right) cuts straight to the next player choice, but any scenes that were skipped in this way won’t show up in the log.
Similarly, you can also re-wind to the previous choice using the left-pointing arrow next to the ‘auto’ button. These features combined make it quick and easy to hop between choices to unlock any scenes you haven’t yet read.
Auto-play: The ‘auto’ button was a little frustrating as it auto-played voiced lines properly but any un-voiced lines from Ema’s inner monologue or the narration would just be instantly skipped. This is probably adjustable in settings, but after fiddling with them for a while without any luck I just decided not to bother with the ‘auto-play’ function at all.
In order to view the uncensored ‘spicy’ scenes, you’ll need to download and install the free DLC. You can do this via the game’s store page on Steam.
You can check if the ‘H-Scenes’ are enabled via the button in the bottom-left corner of the main menu (if enabled, it will say ‘H-Scenes ON’)
You can enable and disable the NSFW content at any time, so there’s no need to uninstall the DLC if you change your mind. If there are any you specifically want to avoid, you can also use this setting to only view certain scenes uncensored by saving before the scene starts, returning to the main menu, disabling H-Scenes, and continuing the story from your last save point.
Personally, I recommend having the 18+ content enabled, as a large part of what I found appealing about Fashioning Little Miss Lonesome was how much it embraced its sexual content. From the impression I had of the game before playing, it seems a lot of players are drawn to it specifically for these H-Scenes, so I think if you’re going to play it, you might as well go all-in and get the full experience.
Content warnings: There are several themes that are worth mentioning in case they’re uncomfortable for some players. Aside from the obvious warnings of dubious consent and possessive/controlling behaviours that often accompany sado-masochistic themes, there are others that could potentially be upsetting, so I’ll include more specific content warnings in the ‘endings’ section of this review.
My initial thoughts when playing Fashioning Little Miss Lonesome were largely just shock at how explicit the ‘H-Scenes’ were, as I’m typically used to romanticised otome games with euphemisms or, at the very least, only getting a written description of what was taking place during spicier scenes.
In contrast, Fashioning Little Miss Lonesome not only details the scene in writing, but also features explicit images (collectible, if you want to revisit them in the ‘Extra’ feature later), and full voicing. Yup, in every sex scene, you can hear the characters grunt and moan to the tune of squishy, squelchy sound effects.
It’s the first time I’ve come across such an explicit otome game, but I’m definitely on board with this type of content. While I love my melodramatic romances with poetic language that focuses on passion and sensations rather than the nitty-gritty nasty stuff, I appreciate Fashioning Little Miss Lonesome bringing something different to the table. If all otome games were the same, the genre would get boring pretty fast, and there’s definitely an audience for games that aren’t afraid to scrap the romanticism and go straight for lewd and dirty.
Sex scenes aside, Fashioning Little Miss Lonesome is also a story of three weird characters banding together and, ultimately, helping each other grow into better versions of themselves. This is especially true for the protagonist, but I loved that the two love interests also opened up and grew as people through their interactions with each other.
Not including the many endings that exist purely for comedy or to punish the player for making obviously bad choices, the plot follows the three main characters as they establish a new fashion brand, with Miki as the designer, Ema the model, and Saito the producer/manager/cameraman. At first, the goal is just to convince Ema to wear Miki’s clothes in the first place, but, as they get to know each other and become more invested in the team, their aspirations grow beyond their initial limitations.
However, in order to realize their dreams, it’s clear that Ema needs a makeover, and not just the physical kind. Her gloomy attitude and complete lack of motivation ruins any natural charm Saito and Miki see in her, leading to all kinds of outrageous situations as they try to boost Ema’s self-esteem and give her the confidence she needs to bring out her full potential.
While this push to improve both her appearance and personality does lead to some scenes where other characters (Saito in particular) can be pretty harsh with Ema, the writers do also show that these actions lead to positive growth in the protagonist, as she feels begins to feel more comfortable, energetic, and self-assured. For each time that Saito insults Ema and bullies her into exercising or eating vegetables, he does something caring, like cooking her homemade food or teaching her go-to phrases to cope with small talk.
In the end, the three main characters are all flawed people who don’t always communicate well or react in the best possible way, but are revealed to be well-meaning and genuinely affectionate towards each other. Even Ema, the protagonist, does some selfish things and lashes out when she’s upset, so no one in this game is meant to be perfect.
Despite these conflicts, what I liked about Fashioning Little Miss Lonesome was how the characters would resolve their disputes – once they were honest about their feelings, and they realised why they were upset in the first place, they usually responded with understanding and forgiveness. As Ema gets to know Saito and Miki, their intentions and true feelings become more obvious, putting their actions and words into context and making them seem less insensitive or harsh.
I also liked that they were often aware that they were being childish or unreasonable, but admitted that they didn’t know how to get rid of the feelings that caused them to act this way. In opening up to each other, even if it painted them in a bad light, they effectively reached out and asked for help with all the new and uncomfortable feelings they were experiencing. To me, this felt like a realistic and actually pretty healthy way of dealing with personal growth as the fashion trio come to terms with who they are and who they want to be.
There are many choices that can lead to bad endings, but, if you manage to avoid these, the story has some noticeable branches that effect whether you receive a normal or good ending.
Once you’re past the opening cinematic and you’ve agreed to work with Saito and Miki on their fashion project, you’ll need to focus on making it to summer break so you can shoot the video with them. However, after filming the video, the boys aren’t too happy with the outcome. This is where the first major branch appears.
First Branch: You’ll be asked to choose whether the problem is the location or the clothes. Oddly, you’ll need to blame the boy you want to romance in order to get his scene, that is, if you say ‘location’, you trigger Saito’s scene, and if you choose ‘clothes’, you trigger Miki’s scene. These scenes come with CG’s and, as always, there are lots of bad endings lurking about, so be sure to save before every choice.
A quick note about Miki’s scene after this branch – he mentions having a non-consensual fantasy about Ema, but he doesn’t act on it and the reason he brings it up is because he’s horrified at having these thoughts about her. It does kind of come out of nowhere, but it’s part of the story’s theme of experiencing new feelings, including ones that are sometimes scary, and trying to figure out how to deal with them, especially when they conflict with the type of person they want to be.
Second Branch: Then, you’ll reach a scene where Saito and Miki are talking about ways to boost your self-esteem, and you’re prompted to ask one of them for help. This is where you choose whose ending you get in the third part.
If you want to get Miki’s normal or good ending, choose to ask him for help. If you want Saito’s normal or good ending, ask him for help. To get their normal ending, pick the opposite from who you chose when you had to decide between ‘location’ and ‘clothes’. For the good ending, pick the same person you chose previously.
In other words, for a good ending for Saito, you need to choose ‘Location’, then ask him for help. For Miki, you’ll need to choose ‘Clothes’, then ask him for help at this branch. If you want their normal endings, then pick ‘Clothes’ and ‘Saito’ or ‘Location’ and ‘Miki’.
Furthermore, in order to get to the ending sequence, you’ll need to ‘take the side’ of whoever you chose in the second branch when you’re prompted to do so. If you, for example, asked Miki for help in boosting your self-esteem, but then, when he’s arguing with Saito and you have to choose a side, you take Saito’s side, you’ll get a bad ending instead of progressing to the final part of the story.
Epilogues: Once you complete a good ending, you’ll unlock a two-part epilogue. You’ll also receive a notification in the main menu when this happens, but if you want to check, you can go to ‘Extra’ > ‘Scene Replay’ and check the last two boxes of pages 1 and 2. You receive extra CG’s and achievements for doing this, plus the scenes are fun and you get more spicy content, so I definitely recommend reading them.
Game Guide: If you want to get all the endings in the most efficient way possible, there’s an optimized guide on Steam that reduces the amount of time you have to spend going back and replaying scenes to find all the different endings. Alternatively, there’s a guide to 100% achievements, which is the walkthrough I used.
There are 20 endings to collect in Fashioning Little Miss Lonesome, which may seem like a lot, but I completed all of them in around ~15 hours, which includes my initial blind playthrough and the game crashing at one point which meant I had to replay some scenes. I know I wasn’t particularly efficient, so the total amount of play time will depend on how quickly you read and how much you skip instead of re-reading.
There are lots of bad and comedic endings, but none of the bad endings were particularly tragic. There are two ‘normal’ endings, one for each love interest, as well as two full/good endings. You’ll know if you get the good ending because you’ll receive a special credits cinematic and a final CG with ‘The End’ written in the bottom-right corner.
Once you complete both Miki and Saito’s good endings, you’ll unlock the hidden ‘3P’ route, which has a further three endings, including one ‘good’ ending. To be honest, I was a little disappointed with the 3P route, but it does deliver on the H-Scene front, at least.
Tip: A general rule is that being indecisive or actively choosing not to further the story by doing something other than modelling and fashion design is a pretty sure-fire way to trigger a bad ending.
Since there are already pretty comprehensive walkthroughs and guides available, I won’t list all the choices you need here. Instead, I’ll do a mini-review of each ending, including content warnings, which means there are spoilers ahead!
ED – 01 And Then You Died
The classic otome ‘bad ending’ trope where the protagonist dies. This ending is triggered by choosing to stay in bed in the first player choice in the game, so it’s an easy one to clear. I recommend saving before the first choice and getting this one cleared first before continuing with the rest of the game.
ED – 02 Stranger Danger
This was one of the weird, comedic endings, and it’s similar to ED-01 in that Ema basically ends up not going along with the modelling thing after all. I’m hesitant to call these endings ‘bad’ because she seems pretty happy, but they don’t result in any romance. There wasn’t anything particularly bad about this ending, but it wasn’t particularly memorable, either.
ED – 03 Summer School Blues
I actually got this ending by accident during my first playthrough. After you agree to work with Saito and Miki, the stress of dealing with them every day causes your grades to drop. You realise Miki is also failing, so Saito agrees to help both of you study so you don’t have to attend make up classes in the summer (which is when you’re planning to shoot your video).
Miki seems to be struggling with studying, so you think of a way to motivate him. If you choose to promise him you’ll do ‘any one thing he wants’ as a reward, then you’ll trigger this ending. It’s another non-ending, in that it just means your choice prevents the plot from progressing, so you never end up shooting the video and becoming a model. As with ED-02, nothing particularly dramatic happens, and it’s not one of my favourites.
ED – 04 Little Miss Jobber
I actually enjoyed this ending and it’s one of the ones where Ema just decides not to bother with modelling and do something else instead. Tired of being bullied for her resting bitch face, she decides to make a career out of it. This ending unlocks a CG and it’s pretty harmless, just some casual comedy, so it’s worth reading.
To get this ending, when you’re prompted to choose who is to blame for the sub-par video, select the option ‘I don’t think it’s either’. If there’s one thing I learned from playing Fashioning Little Miss Lonesome, it’s that the game punishes you for being indecisive. If you want to get bad endings, then you can just select any of the options that try to wriggle out of picking a side and it’s a pretty safe bet you’ll get what you’re looking for.
ED – 05 Internet Famous
If you want this ending, just keep choosing to ‘Run’ whenever you’re given the opportunity. You’re pretty much warned that continuing to run will lead to a negative outcome, so this ending is a punishment for players who keep choosing it anyway. Again, a silly, comedic ending with very low-stakes and intensity.
ED – 06 Nature’s Influence
This is a bad ending from Saito’s scene after deciding the location is the issue with the video at the first major story branch. As with ED-05, it’s a punishment for making a choice that is obviously bad. I won’t spoil it, as it’s actually one of my favourites of the comedic endings, but it gives a CG and it’s funny, so I recommend saving during the ‘mushroom scene’ and adding this ending to your collection.
ED – 07 Fashion At Every Size
Content Warning: Fat-shaming, binge-eating
I could see this ending coming but I did it anyway for the sake of collecting all the achievements. It was probably my least favourite of all the endings because it used binge-eating and Ema’s rapid weight gain as the punchline. Unfortunately, the set up for this ending happens in the main route, so there is a mention of ‘eating your feelings’ that is unavoidable, even if you dodge this ending.
ED – 08 Reap What You Sow
This was one of my favourites. I had a feeling the choice would lead to a bad ending (as I mentioned previously, the game seems to punish players for being indecisive or greedy), but it was worth it. Ema shows off her intense sadistic side in this ending and some of the lines were just hilarious. This ending is triggered by asking Saito and Miki to become your servants.
ED – 09 Tanked
ED-09 is the otome game meta ending. The writer’s didn’t even try to hide their intentions with this one. This ending is triggered by deciding to make your own otome game after asking Miki for help with your self-esteem. I recommend saving at this choice and taking a little detour with this ending as the writer’s put a surprisingly large amount of effort into making fun of themselves.
ED – 10 No Exit
While ‘Tanked’ is the bad ending after Miki’s second branch, ‘No Exit’ is the equivalent for Saito’s route. Again, you’re actively going against the flow of the story, so it’s relatively obvious that it will lead to a bad ending, but I enjoyed this one so it’s worth saving and going for it anyway.
Honestly, the game made this choice pretty tempting based on the previous scenes, but it makes sense to have this as a consequence for essentially giving up all interest in men entirely when the point of the game is to romance men.
ED – 11 Kindred Spirits
Content warnings: ghosts, mention of death, mention of suicide
For some reason, Fashioning Little Miss Lonesome decided to inject a bit of horror into the game for ‘Kindred Spirits’. You trigger it by pursuing Miki only to take Saito’s side when they’re arguing and, to be fair, any monster who betrays Miki at this point probably deserves this ending.
ED – 12 Liquidation
This ending is the Saito equivalent of ED-11. If you pursue him and then take Miki’s side in the argument, you’ll trigger ED-12 ‘Liquidation’. Again, it’s designed to punish players for betraying the love interest they were pursuing, although it was less shocking than Miki’s ending.
ED – 13 Loner’s Got Talent
As previously mentioned, trying to avoid making a decision typically leads to a bad ending, and ED-13 is no exception. During the argument between Saito and Miki, you’re prompted to choose a side. If you refuse to choose, you’ll trigger this ending. I found it pretty funny, and it just gave me more questions about who exactly Ema’s parents are…
ED – 14 Take It Slow
This is Miki’s normal ending. To get this ending, you’ll need to pick ‘Location’ in the first branch, and ‘Miki’ in the second branch. It was much, much better than Saito’s normal ending, but it still has that slightly lacklustre feel that normal endings tend to have in comparison to good endings.
ED – 15 Let ‘Em Watch
This is Miki’s good ending and I loved it. Miki is definitely the ‘sweet’ option in Fashioning Little Miss Lonesome and his good ending is cute and romantic. Ema and Miki are both pretty eccentric and seem to be on the same wavelength a lot of the time, so I found their relationship oddly wholesome despite the whole sado-masochistic thing.
I noticed that a lot of the H-Scenes up to this point had featured Ema in the foreground, rather than the male characters, and I was a little annoyed with this seeing as I was trying to romance them rather than the protagonist, but Miki’s ED-15 H-Scene definitely gave me what I was looking for. If you want to dominate a cute, submissive boy and have him as the primary focus of the scene then I recommend this ending.
ED – 16 Dodged A Bullet
This is Saito’s normal ending and, to be honest, it was just weird. It felt more like a bad ending and Saito starts acting kind of creepy, even though it’s obvious he didn’t mean it in that way. I actually wasn’t even sure if Saito and Ema ended up together in this ending, so I just finished it feeling kind of confused and I couldn’t tell whether it was a bad or normal ending until I checked later.
ED – 17 Lovebirds
This is Saito’s good ending and it was much better than his normal ending. I still think that, for a sadist, his H-Scenes were pretty tame. I think the writers wanted to make it clear that Ema was enjoying everything that was going on and that Saito genuinely cared for her, but they did still include plenty of teasing and he’s still the ‘spicy’ option out of the two.
Saito gets to show his dependable side in this ending, and any remaining conflict or misunderstanding between him and Ema gets resolved, allowing them to settle into their dynamic properly. If you have any concerns about his character, then I recommend reading this ending, as it effectively expresses the appeal of their relationship from Ema’s perspective.
ED – 18 Ménage à Trap
Content Warnings: attempted non-consensual sex, dubious consent
This ending takes place in the 3P route, which you unlock after completing both good endings. I really wanted to like this ending, but I just can’t quite bring myself to do so. I was, on the whole, disappointed with the 3P route in general. I probably should have expected the outcome seeing as the player is punished for being indecisive throughout the rest of the game, but I thought that maybe seeing as it was a canonical ‘threesome’ route that had to be unlocked, that we’d be allowed a little greediness here as an exception.
However, not only does Ema attempt to do something really awful, but the final resolution isn’t that much better either. Ema essentially traps Saito and Miki into a polyamorous relationship that they’re not particularly comfortable with. I would have preferred it if everyone in the relationship was on board with the idea, rather than forcing them into her fantasy.
This is the only 3P ending that gives you a sex scene with both love interests at the same time. You’ll get a player choice in the middle of the scene, and I recommend saving here because you get a second H-Scene after this choice and it will be different depending on which option you choose. There are two options, so if you save and choose one, then load the save and choose the other, you’ll get all of the options and CGs.
To get this ending, you’ll need to choose to eat your own sedative-laced beef stew when Saito asks you to take a bite.
ED – 19 Public Display of Affection
Content Warnings: attempted non-consensual sex, dubious consent
This seems to be the good or ‘true’ ending for the 3P route as it had the same credit sequence at the end as the individual route good endings. Despite the uncomfortable themes, it ends on a more wholesome note, although I did get a lot of second-hand embarrassment. It’s still obvious that Saito and Miki aren’t entirely comfortable with the polyamorous relationship, but it wasn’t quite as pronounced as ending 18.
While this is the good ending for the 3P route, it doesn’t provide the threesome H-Scenes, so you’ll need to get both variations of those scenes from ED-18. To get this ending, you’ll need to choose not to eat your own sedative-laced beef stew when Saito offers it to you.
ED – 20 BrOTP
Content Warnings: death, grief
ED-20 seems to be the bad ending for the 3P route as the protagonist doesn’t actually end up with anyone. I was a little disappointed with this ending as I only read the achievement name and description and thought maybe there was a hidden yaoi ending, but it turns out I should have paid more attention to the ‘Bro’ in ‘BrOTP’.
On the other hand, Ema once again proves to be relatable for many otome game players, as she fervently writes yaoi fan fiction. It’s a comedic ending (despite the content warnings), and I did find parts of it funny, but I would have preferred an ending where Saito and Miki get together… they are a sadist and a masochist after all.
To get this ending, choose the option where Ema questions whether she even ‘likes’ them at all.
Fashioning Little Miss Lonesome is a perverted, romantic comedy about three people coming to terms with their turbulent feelings and forbidden desires, embracing their eccentricities and becoming more self-assured in the process, all while starting up their own fashion brand. Ema may not have wanted to be a model in the beginning, but by the end of the story she’s grateful for the help she received from Saito and Miki, and she can no longer imagine her life without them.
This is the first otome game I’ve played that got this explicit during the sex scenes and I have to say I’m glad that there are options like this available in the genre. Otome game fans are a diverse group with diverse interests and preferences, so it makes sense to have games that reflect these different tastes.
That being said, I believe the vast majority of games available tend to sanitize the spicy content through euphemisms, or even the dreaded ‘fade to black’ where the good stuff is skipped completely. I know that not every player wants explicit scenes in their games, but there are also plenty of players who do.
If you’re looking for an otome game that isn’t afraid to get down and dirty, then I recommend Fashioning Little Miss Lonesome.
You’ll like Fashioning Little Miss Lonesome if you like: 18+ content, sadists and/or masochists, flawed characters, romantic comedies, protagonists with personalities, lewd fashion, makeover stories, and fully-voiced spicy scenes.
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